And most importantly, a cursor even more unnecessarily fancy than the one from the first game!.Support for organising multiple MMORPGs, with each maintaining a separate set of saved games.(Also if it requires travelling through monster zones, too-high-level regions, etc.) Your players still don't like swimming and will complain if the best path to their destination requires them to swim.Designate level ranges for the various regions of your game world.Free, smooth zooming from a full-world view down to ground level.Key features from the original game still in version 2: Wield the banhammer (and remind those troublemakers whose game it really is!)ĭesignating level ranges for different parts of the map:Ī group of players on their way to an adventure:Ī few crocodiles lounging just outside that village:.Don't like customising character models using the game's character editor interface? Your designers can do that, too. Don't like designing combat abilities? Tell your designers to do it for you. Involve yourself as much or as little as you like in the low-level design work.Want your game to have Guilds, or PVP combat, or large-scale raids? You can develop those and enable them for your players! When your version number increases, you can develop new technologies to use in your MMORPG. As you develop your MMORPG, its version number increases.Full monster and combat simulation zoom right in and watch individual players fighting the monsters in your monster zones, or zoom out and see the forest instead of the trees.Get subscribers addicted to your game, so that they'll be willing to spend their savings, instead of just their disposable entertainment budgets!.(Or maybe they'll just loudly declare that they're going to leave, and then not do it) They have desires and needs based upon the Bartle test of player psychology, and will likely leave if they aren't having fun. Subscribers now have a full, proper AI model.Create NPCs with sequences of quests for your players to complete.Design your game's classes and monsters, including their combat abilities.(About the same size as the original release of World of Warcraft) Full 3D graphics with a big, big editable game world.(Or, you know, mercilessly trolling them, if that's more your style. MMORPG Tycoon 2 is a single-player, offline game about building the world's best MMORPG – yours – and then keeping your (AI-controlled) players happy. And so now (or sometime in the not too distant future), it's finally time for: I quit my day job and settled in to work on the game more or less full time. Despite getting a surprisingly large amount of press coverage, I was never quite satisfied with it, and so I spent a lot of my spare time tinkering away at the game during the years that followed.Ī little over a year ago, I finally decided that it was time to do this thing properly. So back in 2008, old-timers may remember that I created a little game called MMORPG Tycoon as my entry to the Procedural Generation Competition. Big thanks to the mods, and to the community you all rock! I'm amazingly proud to have finally reached this milestone, for the sequel to a game that I first made for a game competition on this very forum. Update: MMORPG Tycoon 2 has been greenlit!
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